ff8中的特殊技指的是我方角色进入危险状态时能够施展的一种强力招式,每个角色都有专属的特殊技。掌握特殊技的使用将会对战斗起到极其重要的作用,有转危为安、反败为胜的功效。 特殊技的使用条件: For information on this item's effect, where it can be found, and more, please read on. Tri-Face: 1 will refine into 1 Curse Spike; Fastitocalon: 1 will refine into 1 Water Crystal. Any and all other refinement can be done as soon as you learn the appropriate ability. Curse Spike: Mug or Win from Tri-Face. cloudstrife_15 I never knew that. Win from Imp or Forbidden (Rare Prize). Final Fantasy VIII walkthrough - Part 54: Obel Lake quest (2/2) and 100 Curse … Dropped by Adamantoise enemies (beaches near Dollet). Elastoid = Steel Pipe = Berserk. © 1999, 2019 SQUARE ENIX CO., LTD. All Rights Reserved. Chapter 2: Dollet Exam 3. Island Closest to Hell is the second island with mostly different enemies than the ones you'll find here. For information on this item's effect, where it can be found, and more, please read on. Alternatively, … Card Player Chapter 4: Timber 6. Curse spikes are to be refined from Tri-face cards (quite common cards). I have only 4 gfs and i don't have the bility turning cards into items. There are only two refinements which have GF level requirements. Doomtrain 770. Meltdown Along with Pain it is nor really a rare spell. I like to get them at the Island Closest to Heavon, but the deap sea research center is a better place to get it. This is the recommended option as there isn't too much card grinding necessary to obtain 2 Tri-Face cards. Buel/Jelleye = Magic Stone = Haste, Slow, Cura, Fira, etc. Chapter 5: Galbadia 8. If the player is farming for Curse Spikes, one strategy to speed it up is to junction 100 Zombies to the mugger's ST-Atk-J with no Strength junctions as not to kill it before the mugging succeeds, and then kill it with a curative command. Jeśli chcesz to mieć, zrób to sam/a. Island Closest to Heaven - FF8 Guide This island is one of the two end game locations in level Final Fantasy 8 where you're guaranteed to fight level 100 monsters regardless of your level. Curse Spike [Card Mod: Tri-Face = 1] 10-11-2005, 05:13 PM #3. Laguna Dream 1: Deling 5. Creeps can drop them? Ta część adresowana jest także do zaawansowanych Graczy, którzy szykują się na starcia z najsilniejszymi przeciwnikami (Omega Weapon, Ultimecia) i szukają sposobu maksymalizacji statystyk bohaterów. Kralle des Fluchs (Curse Spike) Itemklasse: Blauer Zauber: Beschreibung: Quistis lernt [Level ?-Tod] Einkaufswert: 0: mit Feilschen: 0: Verkaufswert: 75: mit Betrügen By rapidly opening and closing the battle menu, there is a chance that a limit break will make itself available and lead to some devastating damage to the benefit of the party. You can save a comment for later by giving it a Like.As a member:Get access to several features! Final Fantasy VIII’s limit break system is different from many of the traditional games with a few exploits that can trigger the powerful attacks well before they should be used. Chapter 1: Balamb Garden 2. The best thing about it is that you can this precious spell right after getting Siren (and aquiring 'Stat Mag-RF') by refining one Curse Spike into ten Pain spells. Tri-Face = Curse Spike = Pain. Vysage/Imp = Wizard Stone = Curaga, Firaga, etc. Those are: Tool-RF 100x Curse Spike into 1x Dark Matter requires Siren to be level 100. Drops or can be stolen from the T-Rexaur enemy. [Rosetta Stone]s are useful for ensuring that each party member has access to the Abilityx4 skill. Poison Powder x3, Dead Spirit x2, Curse Spike x2, 8 AP; Poison Powder x6, Dead Spirit x4, Curse Spike x3, 8 AP; Poison Powder x8, Curse Spike x8, Star Fragment x3, 8 AP; Tri- Point (Boss) Description: A living weapon made of a dragon. … The fastest way to get 100 Curse Spikes is by Mugging Tri-Face Monsters In the Deep Sea Research Center and then turn them into cards so you can refine a cruse spike using the Card Mod ability. Meh, no worries, not like anyone besides me and now, thankfully, you, actually check this part of the board, so you're good. The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience, The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over, Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead), The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range, The range of hit points which this monster may have; the exact number is based on the monster's level, The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in, The elements that this monster takes extra damage from, The items that may be dropped by this monster at any level less than 20; the items are listed in order of rarity: common, uncommon, rare, very rare; note that certain monsters use a level range less than 30 or 35 rather than 20, The items that may be dropped by this monster at any level between 20 and 29 (inclusive); the items are listed in order of rarity: common, uncommon, rare, very rare; for monsters with a non-standard level range, this may instead consist of levels 30–39 or 35–44, The items that may be dropped by this monster at any level greater than 29; the items are listed in order of rarity: common, uncommon, rare, very rare; for monsters with a non-standard level range, this may instead by any level greater than 39 or 44, The items that may be stolen from this monster at any level less than 20; the items are listed in order of rarity: common, uncommon, rare, very rare; note that certain monsters use a level range less than 30 or 35 rather than 20, The items that may be stolen from this monster at any level between 20 and 29 (inclusive); the items are listed in order of rarity: common, uncommon, rare, very rare; for monsters with a non-standard level range, this may instead consist of levels 30–39 or 35–44, The items that may be stolen from this monster at any level greater than 29; the items are listed in order of rarity: common, uncommon, rare, very rare; for monsters with a non-standard level range, this may instead by any level greater than 39 or 44, The bonus to strength provided by this weapon, The base hit rating of this weapon; a character can augment this value through junctioning or by using certain abilities; hit determines the accuracy of the character's physical attacks; a weapon with a hit of 255% cannot miss, The magazine that, when found, will add this weapon to the junk shop list; note that any weapon you have the components to create is automatically added to the junk shop, even if you do not have the appropriate magazine, The cost to perform this weapon upgrade in a junk shop; you must also have the appropriate components to perform an upgrade, The components required to upgrade to this weapon; you must also pay a gil cost to perform the upgrade, The character that can learn and use this limit break, Whether this limit break deals physical or magic damage; physical damage is defended with the defense stat and Protect status, while magic damage is defended with the spirit stat and Shell status; only physical attacks can have critical hits, The status effect inflicted or removed by this limit break; hover over a "Multiple" status row to see the specific status list;some limit breaks will only inflict certain statuses depending on how severe the character's situation is when using them, The sequence of menu abilities that must be used to complete this refine formula; each step in a sequence uses all of the results from the previous step, The number of this item, spell, or card that is consumed by this formula, The item, spell, or card that is consumed by this formula, The number of this item or spell that is created by this formula, The item or spell that is created by this formula, Monsters: Which drop Curse Spike – 6 shown, Monsters: Which Curse Spike can be Stolen from – 1 shown, Weapons: Which Require Curse Spike to Create – 1 shown, Limit Breaks: Which require Curse Spike – 1 shown, Refine Formulas: Yielding Curse Spike – 1 shown, Refine Formulas: Consuming Curse Spike – 12 shown. 1 Black Hole: Mug or win from Imp or Forbidden ( Rare Prize ) to! 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